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ITEM42

It’s simple: two brothers making AA-feel indie games.

We have only question: do you dig our what, wherefore and why?

1. Responsive, satisfying and emergent gameplay.

2. Traditional written gameworld lore steeped in researched mythology, language and history.

3. A stubborn vision for creating off-kilter experiences.

If your answer is a resounding “yes, ja, oui!” - why not check out our singular catalogue of game, PERISH, or perhaps our upcoming sci-fi superweapon, DEFICIT!

Regan Ware

Programmer and all-round Unreal Engine extraordinaire, his talents range from blueprints and C++ functionality to complex NPC systems and FPS mechanics.

Bret Ware

Tech artist, sculptor and narrative designer, his aim is to inject a bit of weird and grimy directly into your eyes and earballs.