• Single-player campaign FPS with an emphasis on chaotic close-quarters combat, creatively lethal tools and environmental havoc

  • Exploration: take the direct route or find the path less travelled through the warrens of Hadrian's Wall

  • Open wormholes to terrifying frontier realities on valid surfaces to navigate otherwise impassable liminal spaces

  • Face a medley of adversaries: haphazard Oversight Officers, ruthlessly precise Servitor mechanoids and frangible UAVs

  • Hammers, screwdrivers, paintcans, bricks, batons, pistols, SMGs: any item makes for a tremendous weapon in the hands of a skilled freelancer

 

Designation: Carrie. Location: Project Sidereal. 

Assignment: under the instruction of your shady benefactor known only as The Client, you must steal the Interpolator and use it to escape the sprawling research labs of Project Sidereal.

Project Sidereal is housed within Hadrian's Wall, a maze of concrete warrens and liminal installations policed by the seasoned officers of the Oversight Taskforce

Sneak past them, turn their defensive systems against them or take them head-on: the best path through the manifold dangers of Project Sidereal is yours to choose. 

One final instruction: avoid the attention of the Overseer and his legion of mechanical Prosecutors, at all cost. 

As always: if you get caught, you're on your own, freelancer.